-
Notifications
You must be signed in to change notification settings - Fork 92
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
added sprint/running to player #153
Conversation
🙏 Thanks for your pull request @hpatel292-seneca, The team will now review and merge this request. In the mean time why not check out some of the other opensource projects available, contributions are greatly appreciated! Some of the most popular are PR Statistics
|
🥳 Congratulations 🎉Congrats on making your first Pull Request in the Zero To Mastery Organization! ZTM Profile BadgeIf you'd like the ZTM Badge to show up on your profile, you will need to follow this guide! |
🙏 Thanks for your pull request @hpatel292-seneca, The team will now review and merge this request. In the mean time why not check out some of the other opensource projects available, contributions are greatly appreciated! Some of the most popular are PR Statistics
|
🙏 Thanks for your pull request @hpatel292-seneca, The team will now review and merge this request. In the mean time why not check out some of the other opensource projects available, contributions are greatly appreciated! Some of the most popular are PR Statistics
|
🙏 Thanks for your pull request @hpatel292-seneca, The team will now review and merge this request. In the mean time why not check out some of the other opensource projects available, contributions are greatly appreciated! Some of the most popular are PR Statistics
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
🔥🔥🔥
This fixes #142
The issue was to increase player speed by 25% if the player has 50% or higher energy and 10% if the player has less than 50% energy.
My solution is:
I am checking the player's energy level, and if it is 50% or higher, I increase the speed by 25%. If the energy is less than 50%, I increase the speed by 10%."